1st Era Novels
Arin's visions come to her unbidden, summoned by the campfires into which she stares long into the night. They are flashes of things long past - or yet to come. But never before has she had a vision of such horror, suffering, bloodshed... of riving hordes and raging Dragons. It is a terrifying window onto the most terrible of wars, a conflagration that promises to swallow all of Mithgar - unless it can be stopped.
Now this vailiant Elven lady embarks upon a desperate mission to understand that which fate has thrust upon her - and to block the fufillment of her nightmarish prophecy. Through the aid of potent wizardry, the depths of her fell vision are plumbed, and a mysterious riddle of a cat, a one eye, a peacock, a ferret, and a keeper are revealed.
And so Arin's quest begins: a perilous trek across countless leagues to discover the meaning behind the puzzle, for without these clues, she cannot hope to find the one relic of terrible power which promises to be the scourge of Mithgar - the mighty Dragonstone....
Voyage of the Fox Rider
IT BEGAN WITH A PYSK AND A PROMISE
Mage Alamar was astounded by his unexpected visitor, a foot-tall woman riding a fox - theLady Jinnarin, a Pysk, one of the legendary Hidden Ones. Only the direst emergency could have drawn the Pysk from the sanctuary of Darda Glain, and, indeed, it was both love and terror that had driven Jinnarin to Alamar's door. For her mate, Farrix, had vanished months before, seeking the source of a mysterious series of plumes he'd spied being drawn to earth from the auroral lights. Since his departure, Jinnarin had been plagued again and again by a nightmare in which she stood within a crystal castle, helplessly watching the approach of of a black galleon sailing a pale green, storm-tossed sea - a galleon which, as it neared, transformed into a horror so overwhelming she always woke in the icy grip of fear. Certain that the dream is a warning and that Farrix is in terrible danger, Jinnarin has come to Alamar, for the Mage owes Farrix a life debt. And so Pysk and Mage embark on a quest to find the vanished Farrix, a quest that will see them roving the world abroad the fabled ship of Aravan the Elf - a quest that will pit Pysk, Mage, Elf, Men, and Dwarves against a master of evil bent on opening a pathway of power to Mithgar for his own Dark God....
2nd Era Novels
Into the Forge - Book One of the Hel's Crucible Duology
Epic tales abound in Dennis L. McKiernan's wondrous world of Mithgar, but none are as renowned as the War of the Ban. Here, in his most awesome triumph to date, the bestselling author of The Dragonstone at last brings that famous saga to life in all its magic and excitement.
A fell and ancient sorcery has engulfed the kingdoms surrounding the mighty Grimwall mountains, bringing them headlong into battle with forces of great evil. From that, two unlikely heroes emerge whose deeds will be immortalized in song and fable for generations to come.
When Tip and Beau, two Warrows from the village of Twoforks, attempt to save a mortally wounded warrior, the inherit a mission of tremendous importance. Before his dire injuries take him, the dying fighter gives them a simple pewter coin and a cryptic message: "Take the coin east to Agron, and warn all."
But even as these two build a funeral pyre for the dead swordsman, there is danger crowding at their heels. Hordes of Foul Folk have been seen wandering the countryside, burning and plundering as they go, and rumors of war spread like wildfire while elves and men gather in armed bands to defend their settlements. As Tip and Beau become emmeshed in the escalating violence and intrigue of their homeland, they can only wonder if the strange coin they now hold has something to do with it all. Only the completion of their quest will tell. And so eastward the two heroes go, into foreign lands filled with monsters and magic beyond anything they could imagine-and a terrible war that threatens to undo more than Mithgar....
Into the Fire - Book Two of the Hel's Crucible Duology
Dennis L. McKiernan conjures his unparalleled storytelling powers with the sweeping saga of the War of the Ban, the tale of the epic battle for Mithgar, a story that began with the stunning novel Into the Forge. Now the forces of darkness and light come face-to-face as the gripping adventure of Tip and Beau continues....
As the Foul Folk spread their evil across the kingdoms of Mithgar, two Warrows, bound by a pledge to a dying swordsman, continue their venture into the very teeth of the conflict ravaging the entire world. Yet Tip and Beau do not travel alone. Fortune has favored them with assistance from many strange allies, including companions sworn to protect them as they move eastward to deliver their mysterious token to an even more mysterious end: Agron.
Beset on all sides by creatures of legend, by treachery, by the loss of loved ones, and by cataclysmic ruin, Tip and Beau and their allies - Elves, Dwarves, mages, a pack of Silver Wolves and their mysterious leader, Warrior maidens, and Hidden Ones - struggle to keep the world from falling into darkness irredeemable.
At last there comes a summons from the High King himself, a call to the final great battle of war, where the fate of all hinges upon its outcome. And so Tip and Beau head into peril again, bearing only the puzzling words of an Elven Seer to guide them: "Seek the aid of those not men to quench the fires of war." To find the answers they must march in the forefront of a magnificent host and do battle with the vast armies of Modru, the malevolent Black Mage determined to lead the young Warrows and their allies into the very crucible of Hel....